Furthermore I introduced possible story elements that the players could choose to engage with that would use up some of their Time Units. I modified Carousing to include the possibility of allowing the player to create an NPC (lower class, middle class, upper class, other) with which they had an acquaintance / relationship with. Relaxation - Improving Inspiration to greater Inspiration (ability to roll after) Increase Loyalty - Improving the Loyalty score of a Henchman Meditation - The possibility to increase one's Sanity score (as per the DMG) Joining a Faction - we are currently playing RoT/SKT so this is always an optionĮarning Renown (within a Faction) - Renown as per the DMG. I also added a slew of additional Downtime Activities such as The characters only had several days of downtime due to an important event they had to attend and I wanted them to be able to experience much of the possibilities and so I broke down the time available for each day into 6 Time Units (Morning, Late Morning, Afternoon, Late Afternoon, Evening, Late Evening) and further analysed the Downtime Activities into specific Time Unit costs (TU) with a revised gold cost. In our last session the characters were finally going to realise some downtime, after just over a month of adventuring and so I decided to explore the downtime rules within the DMG and XGtE.
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